Episode 56 of the Digital City, where we discuss Apple's plans for a monthly iTunes TV subscription service; Joey wonders why everyone puts up with poor iPhone service (hint: it's the social utility of shared experiences); and Scott finds out how much laptop $350 can buy.
It's also a mixed bag for Nintendo, with Wii sales down 50-percent over last year, and a lukewarm reception to the larger screen on the DSi XL handheld -- but at the same time, New Super Mario Bros. Wii and targeted games such as Style Savvy may bring in holiday shoppers. Finally, check out a hands-on look at DJ Hero, and see Scott rock a trucker hat straight out of 2003.
Related links:
>>DJ Hero: Hands-on
>>Laptop bargain-hunting: What can you get for $350?
>>Nintendo's new big-screen DSi XL
>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)
Bonus -- Hands-on video with DJ Hero:
Is Style Savvy Nintendo's secret weapon this holiday?
(Credit: Nintendo)Different games are made for different people. I can understand that. Nevertheless, it's disappointing that Nintendo addressed its new game, Style Savvy, exclusively to girls. An adaptation of a Japanese game that Nintendo has already found great success with, Style Savvy is entirely devoted to fashion. You buy clothes, you sell clothes, you dress up your avatar, and you open your own boutique to sell your fashion solutions to the world. When Nintendo sent its alerts and asked us here at CNET to check out the game, we were slightly less than excited about it. That doesn't seem like great news for a game that's front-and-center in Nintendo's holiday lineup, but then again, we're not the target audience.
This box doesn't exactly scream "buy me."
(Credit: Nintendo)I am far from interested in fashion, and the box design looked a lot like other DS shovelware released by many, many companies already. To be honest, my colleagues thought I was crazy to even be covering this game in the first place. Still, I was curious. I said I'd give it a try. And so a copy found its way into my DS. And, to my great surprise, it's still in there days later.
First off, this game is a retail/shopping simulator. The main focus is on greeting new customers, listening to their shopping requests, and then recommending a piece of clothing to fit their budgets. It might sound boring, but the reward is guessing right and getting a very satisfied customer who might buy even more, adding valuable income to your supply. With that money you buy more items from the design center (10,000 items cycled by season and randomness adds up to an Animal Crossing level of diversity). An in-game fashion magazine even shows off new fashion trends for the season, which parallels actual time.
The game starts you off as a store employee and then puts you in charge of your own store, where you try to succeed as well as you can. Everything you wear and how you behave also affects your performance, creating a surprisingly casual, yet deep, experience...and as you can see, I pretty much became hooked. I'm not embarrassed to admit that. The game is also controlled via stylus and with the DS turned on its side in "book" format. Its pace is slow enough for a subway ride, and the many small interactions create a persistent microgame that can be played in intervals as small as a minute.
My main issue, however, is that this game is officially targeted at girls. ... Read more
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As what one might call mainstream consumers of interactive entertainment, we're quick to snicker at anything too concerned with elves and dragons, or any kind of stat-juggling role-playing game. That said, we've always had a soft spot for epic, story-driven games such as Oblivion and Fallout 3, which use the trapping of the RPG format to build a fully realized virtual world.
This year's entry in the epic RPG/adventure game category is Dragon Age: Origins, released Tuesday. After getting an early preview during this year's Game Developer's Conference, we were surprisingly hooked and eager to see more. Having now played a preview build of the game for the past six weeks, we can safely say it's one of the year's best, alongside Batman: Arkham Asylum and The Beatles: Rock Band.
More surprisingly, it's a rare example of a game that calls out for a high-powered PC rig. While Xbox 360 and PlayStation 3 versions are available, this is one of the few high-profile games in 2009 designed and built for PC gamers and then ported to home consoles, rather than the other way around. While it keeps the same storyline, characters, and locations--along with a redesigned menu system for gamepads and lower-resolution TV screens--we judged the PC version to be superior, with better graphics, a more flexible camera, and the ability to easily pause the action for some strategic planning.
In our initial preview back in March, we felt the heart of the game--a sprawling big-budget action/adventure in the style of the Lord of the Rings movies--was buried under tired ideas about how to best sell a game of the sword-and-sorcery genre. There was plenty of talk about party management, the history of various fictional kingdoms, and most frightening, a "prequel novel" explaining the game's backstory.
Fortunately, EA has gone into the home stretch emphasizing the massive battle scenes, PG-13 love triangles, and--of course--the occasional fight with a giant dragon.
While the major beats of the game remain the same, we were impressed that the choice of race (human, elf, or dwarf), profession (fighter, mage, or rogue), and even social status (noble or commoner) determines which of six opening chapters you play through--potentially making the first two-to-three hours of the game different each time, depending on the character you design.
To be sure, entering the world of Dragon Age is no small commitment for casual gamers. There's a ton of dialog, pages and pages of onscreen text to read (a throwback to early computer RPGs that feels in need of an update), and a fair amount hacky scriptwriting involving every cliche in the fantasy genre. The voice actors generally do a fine job, but too often are stuck delivering lines from a Ray Harryhausen Sinbad movie.
Still, even non-RPG types like ourselves were able to get the hand of it quickly, and thanks to expert pacing, interspacing exploration and interaction with plenty of combat, the hours seemed to fly by. We suggest putting any lingering anti-RPG bias aside and taking the very impressive Dragon Age: Origins for a spin; and for PC gamers, it's practically a must-play.
Scott Stein offers a concurring opinion:
Games like Dragon Age: Origins are instantly unappealing to me. There's a seemingly generic fantasy setting and the sense that this is some pre-existing game in a franchise that I'm unaware of and will therefore feel confused by.
Thankfully, Bioware seems well aware of my apprehensions and held my hand from the very get-go. Picking a character and backstory developed into an unfolding of the story that felt organic, and explained everything as if setting up exposition for a good movie. So few games do this, and I appreciated that you could also pick your starting point for the story, changing many elements by doing so.
Did it win me over? In a way, yes. It's still a huge tip of the hat to classic swords-and-sorcery gaming (I prefer RPGs closer to Phantasy Star in setting), but it's made with the care of a Peter Jackson Lord of the Rings movies. Pretend you've never played one of these games before, then give it a try.
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This week on the Digital City, we consider the PlayStation 3's awkward Netflix implementation; marvel over the super-thin Sony Vaio X laptop; debate the fate of FireWire in new MacBooks; and review some gamer-friendly Halloween costume ideas.
We also plug the first round of Windows 7 laptop and desktop reviews; mourn the death of Geocities; and find out why Julie and Dan have swapped seats for a week.
Plus -- take an early sneak peek at Dan's Halloween costume -- but it only makes sense if you're over, say, 30 and kind of a geek.
Related links:
>>Netflix streaming coming to PS3
>>Does anyone miss FireWire?
>>Windows 7: the first wave
>>Make your own Bayonetta Halloween costume
>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)
(Credit:
Matthew Fitzgerald)
Apple's new iMac all-in-one desktops impressed us, especially the massive 27-inch model we reviewed this week. But we're left wondering what happened to the rumored Blu-ray drive option. Playing HD optical disc content on that big 2,560x1,440 screen seems like a no-brainer, so we set out to see if we could successfully hook up an external Blu-ray drive.
First we connected a USB-powered external BD-ROM drive from HP to the new 27-inch iMac. The iMac's OSX 10.61 operating system allowed us to explore the file structure of the Blu-ray disc, but there's no official Blu-ray software available for Mac, so we were unable to actually play it.
Our next step was to create a Boot Camp partition so we could install Windows, an operating system compatible with most Blu-ray playback software. In this case we installed Windows Vista Ultimate 32-bit, along with Cyberlink Power DVD9. After creating the partition and installing Windows, we ran the boot camp software on the Mac OS X Install DVD, another necessary step that allows Windows to identify our hardware.
Finally we loaded in a Blu-ray disc into the slot-loading external drive. Through Cyberlink, it played back well, at least at first glance. The picture looked as crisp as we' d expect from a BD disc, and definitely seemed much sharper than a DVD. To delve a little deeper we also checked out some specific video quality tests along with CNET HDTV reviewer David Katzmaier.
First we checked a helicopter flyover of the Intrepid from "I Am Legend" and it was clear the setup couldn't properly handle the 1080p/24 content--we saw the halting, stuttering motion in the conning tower and the wings of the airplane, for example.
The next thing we looked at was picture quality using the test patterns on the FPD Benchmark Software for Professional Blu-ray disc. Overall it was good; during the motion blur test it performed poorly, with the onscreen test patterns (letters, numbers, etc,) hard to make out. But this problem can be caused by a number of sources--Windows Vista running on Mac hardware, the USB Blu-ray drive, the Cyberlink Power DVD9 software or all the above. Suffice it to say that average users probably wouldn't notice these issues if they weren't looking for them.
In the end, Blu-ray is still a distant dream for iMac owners, but if you absolutely, completely need to have this feature, it is technically possible--even if the results aren't perfect.
Note: If you're wondering about the Apple Magic Mouse in the photo above--we did get it to work in Vista--but just the basic, not the "magic" finger gestures.
Read the 27-inch Apple iMac review.
One of the holiday season games we're most bullish on is Dragon Age: Origins. While this nerd-tastic tale of dragons and elves and guys wearing chainmail armor isn't for everyone (or even usually our cup of tea), the large chunks of the game we've played have had a mainstream Lord of the Rings epic action movie vibe, rather than rolling a 20-sided die in your parents' basement. Plus, it's one of the only big budget games in recent years developed first for PC gaming, and then ported to living room consoles, rather than the other way around.
We saw two early tastes of the game this morning (one very literally). The first is a browser-based flash game spinoff, called Dragon Age Journeys. Billed as an "EA 2D Production" it's a surprisingly faithful recreation of the full game, from the menus and interfaces to the dialog system -- just recast as cartoonish 2D animation. Combat has a similar feel, with plenty of special attacks and powers to use, but it's more strictly turn-based in the browser version.
Unfortunately, it's not embeddable, but the dragonagejourneys.com Web site does allow you to save your game and even create multiple characters.
Coincidentally, moments after we logged into Dragon Age Journeys, a promotional package for the game hit our desk. The box contained a pile of hay-like material and a small wooden box. Inside the box was a vial of red liquid and a wax-sealed note written in the game's arch-geek style, warning us that "Some master the blood of the darkspawn, some perish."
Our promotional vial of demon blood actually had a handy (and probably legally required) list ingredients attached, which included taurine, caffeine, ginseng, elderberry juice, and, of course, sodium benzoate and FD&C Red #40. We haven't dared touch it...yet.
We're not drinking this stuff...
Update: Our buddy Russ at MTV.com actually drank the stuff, and filmed himself doing it.
(Credit:
EA)
Electronic Arts's certainly not afraid of controversy. In fact, the company seems to be embracing it with arms wide open.
At a recent "Naughty or Nice" event in New York, we had the opportunity to play Dante's Inferno hands-on. The Xbox 360 and PS3 video game, which recasts the epic Dante poem as a God of War-type journey through nesting levels of hell, is certainly wearing its M rating on its sleeve (Note: while the ESRB hasn't officially rated this game yet, it's pretty clear there's no other rating it would achieve). The producers brazenly showed the Lust level of the game, with some eye-popping (and incredibly disturbing) animations, including an enormous bare-breasted demon boss who births termite-like knife-handed demon-babies from her nipples.
Therefore, it's no surprise really that this news item emerged about one of Dante's Inferno's "achievements." The International Nanny Association is up in arms about an achievement called "Bad Nanny" that triggers when the game's protagonist kills unbaptized babies.
Having played the game, we're pretty sure the babies being referred to are in fact demon-creatures in baby form, but this still seems like a controversial and offensively described event to flaunt with GamerScore points. Shockingly, however, the nanny organization seems mostly upset because the achievement casts nannies in a bad light.
Is this as bad as Hot Coffee, or simply PR steam? Admittedly, this is a game set in hell--but is there such a thing as too much? Also, how exactly did the International Nanny Association get wind of God of Hell's--we mean, Dante's Inferno's--achievement lists, we wonder?
(Source: Game Politics via Joystiq)
Episode 54 of the Digital City, where we discuss NYC's plan to stop taxi drivers from using cell phones and Washington's suddenly high-tech subway system.
Scott talks about his meeting with Shigeru Miyamoto, and Nintendo's big holiday gamble on New Super Mario Bros., while special guest Jeff Bakalar expresses his frustration with Jack Black's Brutal Legend.
And, in a nod to the hottest story of last week, we show off the very best Balloon Boy Web games (ok, the only Balloon Boy Web games we could find), and host the world podcast premiere of the parody song "The Ballad of Balloon Boy."
Related links:
>>Nintendo does Hard-core/casual with new Mario game
>>Will Brutal Legend rock your world?
>>Balloon Boy Takes Flight (For Real) in Two New Games
Show notes:
>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter; and Scott
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)
Episode 53 of the Digital City, where we explore Netbook gaming, thanks to the Nivida Ion and HP's Mini 311; the thin-is-in designs of the new Dell Adamo and Sony X-series; T-Mobile and Microsoft's Sidekick problems; and Scott's Forza 3 obsession.
Plus, a quick sneak-peek of Rock Band for iPhone and -- just in time for Halloween -- tech celebrity jack-lantern carvings.
Related links:
>>Netbook gaming arrives: HP's Mini 311
>>Dell teases with new Adamo shots
>>Sony's pencil-thin X-series laptop
>>Forza 3 hands-on: Never underestimate the power of a British accent
>>Halloween special! Tech guy jack-o-lanterns!
>>Watch the Digital City live every Monday at 3pm EST on CNET Live!
>>Subscribe to Digital City on iTunes
>>Join the Digital City Facebook fan page
>>Need more? Follow Dan on Twitter!
Subscribe now: iTunes (audio) | iTunes (video) | RSS (audio) | RSS (video)
(Credit:
Microsoft)
2009 is suddenly a holiday of racers. If you don't believe that, consider the trifecta that have been unleashed upon us already: Need For Speed: Shift, Dirt 2, and Microsoft's holiday tentpole Forza Motorsport 3. All of them promise realistic physics, blazing speeds, and tons of customization, but NFS: Shift and Dirt 2 are multiplatform, while Forza Motorsport 3 is an Xbox 360 first-party exclusive. For my money, though, I'll take Forza 3. After playing all three, the newest Forza has, surprisingly, won me over--not with realism, but with fun.
I say surprisingly because "simulation racers" generally lie in a calcified place among the hearts of the mainstream gamers: the hundreds of factory-immaculate car models and pitch-perfect world racing circuits, along with the endless class licenses and intricate engine tune-ups, can turn most gamers off completely. Right here in the CNET offices, I told a colleague I was playing Forza 3, and that I actually enjoyed it. "Really?" he asked, somewhat disbelieving. It's assumed that Gran Turismo and Forza will be inaccessible to those who don't appreciate racers, just like Madden often erects a wall between NFL fans and gamers and the rest of the world.
I am a casual racer, and Forza 3 sucked me in.
Its first success was employing a calm British man to talk to me. Much like LittleBigPlanet, a gentle voice of authority (although in this case, not Stephen Fry) welcomed me, showed me the basic ropes, and told me everything was going to be all right. Rather than worry about detailed car controls and under-the-hood tinkering, a simple press of a few A and B buttons got me right into a season-long circuit of races. The voice tutorials gently tailed off naturally, until I had the ropes completely. Suddenly I realized that I had been playing for several hours, and was itching to complete just one more race challenge to unlock more credits. That's when I realized that, fundamentally, Forza 3 is a success. ... Read more
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Former radio DJ turned
journalist Dan Ackerman grew up in the Bronx and now lives in
Manhattan. He’s covered music, technology, and video games for
more than 10 years. His latest album, Tales Out of Night School
is available now.
Joseph Kaminski,
when not juggling the dual demands of parenthood and HD gaming, is a
life-long Manhattanite and can be found testing the latest tech in
CNET’s Lab.
Julie Rivera grew up
and currently resides in Brooklyn. When she's not deejaying,
bartending, or fixing gadgets for friends on the outside, you'll find
her testing, troubleshooting and developing benchmarks for laptops in
the "fish bowl" known as CNET Labs.
Scott Stein, CNET's
newest laptops editor, was born in Queens and grew up a Long Islander -
and is now raising a kid in NYC. In addition to covering games and
tech, writing screenplays, and performing improv in seedy downtown
establishments, he's also a die-hard, season-ticket-holding Jets fan.

